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Unreal Engine 4 Tutorial - How to Create Materials in UE4

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04.05.2018

Today, we learn how to create a bunch of different types of materials in Unreal Engine 4! We create a diffuse material, a shiny material, an emission material and a metallic material! Plus, we learn how to make an object, shiny or get rid of it's shine, emit a small amount of light... or glow up a room - and much more! IMPORTANT LINKS: Unreal Engine 4 🤍 SOCIAL MEDIA: YouTube (skits) 🤍 YouTube (gaming) 🤍 Instagram 🤍 Twitter 🤍 ABOUT TUTSBYKAI: My name's Kai and I make tutorials and I occasionally post speed art videos! I hope I could teach you something today. If I did, please consider subscribing... so that you'll never miss another tutorial!

UE4 Tutorial: PBR Materials (Shader Masterclass)

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16.12.2018

How to create AAA quality, realistic materials using the PBR workflow, and a versatile, re-usable master material that you will use in all your future projects. Topics covered: PBR materials, albedo maps, roughness maps, metallic maps, normal maps, UV coordinates, material graphs, material instancing. Note: To make your roughness maps appear correctly, open the texture in UE4 and set it's compression settings to 'linear'. I forgot to do this in the video x_x LINKS: Texture Pack - 🤍 SUPPORT: PayPal - 🤍 Gumroad - 🤍 Patreon - 🤍 CONTACT: Discord - 🤍 Twitch - 🤍 ArtStation - 🤍 E-Mail - jack.beven🤍gmx.com

Unreal Engine 4 MATERIALS TUTORIAL FOR BEGINNERS AND NEWBIES

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04.04.2021

Learn materials from scratch for complete beginners and newbies. I tried to simplify how much I explain as much as I can because this video is for beginners who don't have a grasp of how the material editor works. Like and Subscribe for more Unreal Engine Tutorials! . I DARE YOU TO CLICK: 🤍 . . My Instagram: 🤍 . Follow Me On Twitter: 🤍 . Second Channel (please subscribe!): 🤍 . My Patreon: 🤍 . Join The Discord Server: 🤍 . Unreal Engine 4 MATERIALS TUTORIAL FOR BEGINNERS AND NEWBIES

Creating Realistic PBR Materials In Unreal Engine | UE4 | Quick guide

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09.11.2019

Please note that, This method is not recommended for Games as it is high poly version and not Game optimized. This is more relevant to Realtime rendered Movies and Shorts. Creating Realistic Materials in Unreal Engine (PBR - Physical based Rendering) can be a little complex. But I have tried to explain how they work and how to get quick results. Time Stamp: 00:30 - Preparation 03:51 - Creating Materials 05:50 - Creating Normal and Displacement Maps 09:06 - Assigning Textures to materials 12:12 - Adjusting Normal maps 14:59 - Working with Displacement maps 25:55 - First material output 28:35 - Re-using materials

Intro to Materials: Creating a Basic Material | 02 | v4.0 Tutorial Series | Unreal Engine

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19.03.2014

In this video we create a very simple Material that just provides some color and basic surface definition. A link to the wiki for further notes is available here - 🤍 (00:05) - Applying a Material to a Surface (03:45) - Creating a Material (07:59) - Material Element Properties (16:14) - Applying the Updated Material and Recap

Unreal Engine Landscape Master Material Tutorial - UE4 Tutorial

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23.04.2021

In this video I will go into detail all the features of the Unreal Sensei AutoLandscape Material and how to properly use and customize the material. Download the material here: 🤍 Link to The Unreal Masterclass: 🤍 Signup for the Unreal Sensei Newsletter: 🤍 Trailer for the Material: 🤍 Timestamps 0:00​ - Intro 1:04 - Features Overview 20:50 - Example Environment From Scratch 39:00 - Setting up Virtual Texture Blending 44:50 - Procedural Foliage 50:00 - Customizing the Material 1:02:40 - Adding a New Material Layer

Volumetric Ice Shader - UE4 Materials 101 - Episode 11

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30.01.2020

In this video, we construct a real-time shader in the Material Editor of Epic Games' Unreal Engine 4 that looks like volumetric ice. The shader uses a reflection vector to offset the UV coordinates based on the viewing angle to give the appearance of details inside the volume of ice. Learn more!! Other videos like this one: 🤍 🤍 🤍 Web Resources 🤍 🤍 Learn to write shaders in HLSL: 🤍 🤍 🤍 Theme Music Peace in the Circuitry - Glitch Hop 🤍 Background Music Sappheiros & Almaa - Dreams 🤍

UE4 - Tutorial - Hologram Material! (Request!)

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08.04.2017

A nice and simple hologram material in UE4. Files: 🤍 Twitter: 🤍 Patreon: 🤍

How to HIDE Texture REPETITION in Unreal Engine - UE4 Tutorial

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07.08.2020

Learn in 4 tips how to hide nasty texture repetition on all of your Unreal Engine landscapes! Texture repetitions are the number one reason why your landscapes look bad so in this tutorial we will fix that using a variety of methods. This is part one of a new series on how to create photorealistic landscapes. Part Two Auto Material: 🤍 Link to newsletter: 🤍 Free Landscape Auto Material: 🤍 Unreal Engine Beginner Tutorial: 🤍 The Unreal Masterclass: 🤍 Chapters 0:00 - Intro 1:31 - Use Good Textures 3:19 - Add Macro Variation 4:39 - Blend Texture Size with Distance 7:55 - Vary Materials - Other Tutorials- Why Artists Should Learn Blueprints: 🤍

HOW TO MAKE HDRI MATERIAL UE4

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00:03:35
11.10.2021

In this video I am going to show to all of you guys how to make a hdri material, and how to import correctly a hdri image for your skysphere, and also how to make a custom skybox for your projects and in particular archviz projects with unreal engine 4. METHODS HOW TO FIX OVERLAPPING UVs: (easiest to hardest) METHOD 01 - make the sphere movable METHOD 02 - drag a sphere in environment - scale it up (make it really big) - apply the hdri material METHOD 03 - create a sphere in blender - apply the texture - uv mapping - scale up the sphere (make it really big) - apply all transforms - import the sphere in unreal engine 4 - apply hdri material on your sphere HELPFUL LINKS: 1) Skybox: 🤍 2) Actor Mobility: 🤍 3) Backdrop: 🤍 4) Videos In Project Pack: 🤍 LEARN MORE BY WATCHING AT THIS INTERACTIVE ARCHVIZ: 🤍 Download the ArchViz Project Demo V2 64bit 🤍 Why ArchViz is so important ? ARCHVIZ HELPS BUYERS FALL IN LOVE WITH UNBUILT HOMES ! 🤍 If you like my videos, make sure to subscribe and hit the bell notifications Follow 🤍gamedevandcoding Instagram: 🤍 Facebook: 🤍 #hdri #skybox #skyphere #unrealengine #archviz

Intro to Materials: Material Instancing | 08 | v4.0 Tutorial Series | Unreal Engine

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19.03.2014

This video overviews and demonstrates Material instancing, allowing you to copy and customize an existing Material. A link to the wiki for further notes is available here - 🤍 (00:05) - Material Instancing Defined (01:57) - Instances and Parameters (04:34) - Scalar and Texture Parameters (08:56) - Creating a Parent Material Instance (15:05) - Editing Parameter Groups

UE4 Easy & Awesome Blend Materials - Tutorial - With Quixel Megascans

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23.03.2021

In this tutorial, you will learn how to create easy & awesome-looking blend materials in minutes. With the help of Unreal Engine 4 and their partner Quixel Megascans, this is a straightforward process that can also be done by UE4 beginners with a stunning outcome. Download Link for the tesselated ForestGround mesh used in the video: 🤍 Don't forget to subscribe for more awesome content like this. Have fun watching! 😎 Support my work on Patreon: 🤍

How to make Glass / Transparent materials SUPER fast to render : UE4

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13.01.2021

Making glass in UE4 can be hard. An its even harder to get it running fast. In this video we will be going over different material setups for creating cheap versions of glass and transparent materials in UE4. Time Stamps: 00:00 - Intro 00:40 - Breakdown 00:55 - Shader Complexity 02:04 - Additive Material 04:28 - Additive Material Breakdown 06:10 - Translucent Material 07:22 - Modulate Material 08:45 - Outro Great Books and Resources: Online Courses: 🤍 Thinkertoys : 🤍 Game Engine Architecture : 🤍 Foundations of Game Engine Development : 🤍 Real-Time Rendering : 🤍

UE4 How to Switch Materials at Runtime using Blueprints in Unreal Engine 4 Tutorial

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12.06.2018

In this free step by step Unreal Engine 4 tutorial video (UE4 how to) you will learn how to Switch Materials of an object at Runtime. All my UE4 tutorials: 🤍 Join me for Live Streams: 🤍 I share stuff here: 🤍 Subscribe: 🤍 #ue4 #unrealengine #gamedev

Body Aura Effect - UE4 Material Tutorial

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29.10.2018

Download Project File Patreon: 🤍 Hello everyone, In today's tutorial, I will show you how to make this mesh aura effect. This effect happens on the mesh itself and we are not using a shell mesh around our original mesh to get this effect. The main component of this tutorial is the Fresnel node.With it we will get a normal glow around the edges of the mesh, A grid coming down the mesh and also an Electric or Energy Effect using a grid with UV distortions, This can also be used for a flame/fire or ice effect by replacing our textures and adjusting the parameters , I hope all of you like it. This tutorial was made possible by my pateron supporters. ♥ Want to Support Me on Patreon: 🤍 Thank you so much for watching my tutorials. ♥ Don't Forget To Subscribe: 🤍 Want to watch more Tutorials? ●Related Videos : 🤍 ●My Particle System Playlist : 🤍 ●My Shader Effect Playlist : 🤍 ●My Game Mechanics Playlist : 🤍 ●My UMG Playlist : 🤍 My Social Links : Follow Me! ●Twitter : 🤍 ●Facebook : 🤍 ●Donation Link : 🤍 * #indie #ue4 #unreal #gamedev #vfx -~-~~-~~~-~~-~- Please watch: "Invisibility Effect - Unreal engine 4" 🤍 -~-~~-~~~-~~-~-

UE4 Displacement Landscape Material - Tutorial - Quixel Bridge Materials

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28.09.2021

In this Unreal Engine 4 Tutorial, you will learn how to create a highly customizable and adjustable multi-layer landscape material that supports all the settings you also have for an imported Quixel Bridge displacement material. This tutorial was highly requested so have fun creating your own awesome landscape material with the help of quixel bridge in UE4. Support my work on Patreon: 🤍

Ue4: advanced materials (Ep. 39 Making Simple Dynamic Clouds)

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23.11.2016

Patreon: 🤍 Patreon: 🤍 Twitter: 🤍

How to make a Landscape Auto Material : UE4

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25.01.2020

In this tutorial you will learn how to make a Landscape Auto-Material which is a shader that will procedurally generate how your landscape will look so you don't have to do all that manual labor of painting it yourself, but you can still paint on this shader if you're so inclined. Let me know if you have any questions and if there's enough interest in a project file download, I will look into it. Have a radical day! Landscape AutoMaterial Project File: 🤍 This is for the same files as above but where you can donate if you feel so inclined: 🤍 Unreal Software: 🤍 Website: 🤍 Twitter page: 🤍 Want to Donate? 🤍 = Here are some Affiliate links for the kit I use to make my videos. They may not be the best items on the market but they're pretty good for the price and I can vouch for them. System MSI GS65 Stealth Gaming Laptop - 🤍 LG 25UM58-P 25-Inch 21:9 UltraWide - 🤍 Audio BLUE Yeti USB Microphone-Platinum - 🤍 Audio-Technica ATH-M30x Headphones - 🤍 NEEWER Microphone Scissor Arm Stand - 🤍 Lavalier Lapel Microphone - 🤍 Foamily 12 Pack- Acoustic Foam Wedges - 🤍 Video Sony a5100 - 🤍 Logitech C920S HD Pro Webcam - 🤍 Elgato Game Capture Card HD60 S - 🤍 Green Screen - 🤍 Neewer Dimmable Light - 🤍 Manfrotto PIXI Mini Tripod - 🤍 3D Printing Creality 3D Ender 3 Printer - 🤍 3D Solutech GRAY PLA Filament - 🤍 3D Printer Tool Kit - 🤍

UE4 Materials: How I did this hyper-realistic Metallic chrome using imperfections from Megascans

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26.11.2019

Microscopic detailing using a texture from the newly *free* imperfections from Quixel to create this stunning looking chrome which can age in real-time. If you're interested to know more about the course, please visit my webiste: 🤍 You can find the textures there. 🤍 The 3d model of the chair is from: 🤍 The design of the scene is from a project by Bofill Architects and is called Fabrica: 🤍

UE4 Tutorial: Vertex Painting (AAA Games)

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30.04.2018

This video has been featured in 80lvl! Check it out here: 🤍 How to create AAA quality surface materials using vertex painting. This tutorial demonstrates how to combine several textures in one material and blend them onto a surface. Topics covered: Vertex color, vertex painting, world displacement, material instances. LINKS: Assets Download - 🤍 CONTACT: Twitch - 🤍 Discord - 🤍 ArtStation - 🤍 E-Mail - underscore🤍gmx.com

UE4: Step-by-Step to Your First Landscape Material for Beginners (Day 2/3: 3-Day Tutorial Series)

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21.04.2020

Full Tutorial, Video and Notes: 🤍 Landscape Materials are very different than any other material you have to create because you have to be able to paint textures on the terrain such as grass, dirt, rock or sand. This is done by a single material expression - Landscape Layer Blend. Let me show you how to create your very first, basic landscape material that you can use to paint landscape textures. 3-Day Tutorial Series: UE4 Step-by-Step Landscapes for Complete Beginner Day 1: Step-by-Step to Your First Landscape for Complete Beginners: 🤍 Day 2: Step-by-Step to Your First Landscape Material (2 Texture Paint Layers): (CURRENT TUTORIAL) Day 3: Your First Landscape Material Instance (Make Instant Material Changes): 🤍 BONUS - Easy 5-Step Process for Hand Sculpting Perfect Landscapes Entirely in UE4: 🤍 - Get the "UE4 Landscape Essentials" Tutorial Course: 🤍 - Follow World of Level Design WoLD Website: 🤍 WoLD on Twitter: 🤍 WoLD on Facebook: 🤍 WoLD on Instagram: 🤍

Single Layer Water | 5-Minute Materials [UE4/UE5]

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19.09.2021

Today we're looking at the Single Layer Water shading model in Unreal Engine! (also known as singlelayerwater). This shading model is unique as it looks completely translucent, but is actually opaque due to a separate pass being rendered. This can be used for things like water, interactive water, rivers, oceans, glass, crystals and much much more, since it also factors in refraction! Enjoy! Patreon: 🤍 Discord: 🤍 Twitch: 🤍 Twitter: 🤍 YouTube: 🤍 Computer Specs: Ryzen 3900x 12-core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m.2 SSD's Programs of choice: Unreal Engine 4 - (Game Dev) Blender 2.8 - (Animation and Modelling) OBS - (Video/screen capture) Davinci Resolve - (Video editing) Adobe Photoshop - (Graphics and Texturing) Quixel Mixer - (Texturing) ProTools 11 - (Compositions and mixing) OldSchool Runescape - (Chillax time) Filmed using: Sony A7s2 body Sony 24-70mm f/2.8 GM lens Yonguo YN360 LED's for colour Yongnuo YN760 chip LED w/ Godox softbox for key My lovely cats names are Boycat, Girlcat and Ladycat :)

Materials - Tinted Glass Part 1 | Tips & Tricks | Unreal Engine

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20.09.2019

Unreal Engine's material editor is a powerful tool for creating all sorts of high-quality real-time shaders. Tinted glass effects can easily be achieved using just a few simple material nodes. In part one of this Unreal Tips & Tricks video tutorial, we'll show you how it's done, and also look at how to localize a material effect using vertex color information. For additional help, see the documentation: 🤍 Transcript 🤍

How to INSTANTLY TEXTURE your landscapes in UE4 - Unreal Engine tutorial

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07.08.2020

Part Three: 🤍 Part One: 🤍 In this tutorial we will create an auto landscape material in Unreal Engine that instantly textures your landscape realistically by applying a new material to the sharp slopes of your landscape. Check out part one in the photorealistic landscape series below if you haven't already. Download Free Auto Landscape Material: 🤍 Signup for the Newsletter: 🤍 The Unreal Masterclass: 🤍

UE4 - Creating Master Materials

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26.04.2018

In this video tutorial, we'll step through the process of setting up a complex Master Material in UE4. We'll also cover embedding material functions for repeatability and cleaner material setups. 00:00 - Intro 01:17 - Basic Setup 04:24 - Nesting Material Functions 10:48 - Advanced Master Material Setup 15:41 - Base Color Setup 22:09 - Specular Setup 27:24 - Roughness/Metallic Setup 30:40 - Detail Normal Setup 33:00 - Dirt Overlay Setup 52:48 - Creating Duplicated Instances from Master Materials Suggestions? Have a suggestion or request for future videos? Drop a comment and I’ll do what I can to make it happen. About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every YouTube video on the internet! That’s not what this channel is about. While your likes, dislikes and subscribes help me continue making videos like this, my primary passion is to bring you quality, educational content to help strengthen and grow your skills as an artist and developer. While it’s not required, your support and feedback goes a long way. From me to you, thanks for watching and supporting my channel. About my studio: 🤍 Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.

How To Create a REALISTIC Landscape Auto Material | UE4 Tutorial

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15.11.2020

In this UE4 tutorial you will learn how to create a realistic landscape auto material! We will go from a basic setup with slope detection and gradient-based blend, to using any number of automated layers and normal blending! An auto landscape material is a good way of saving time and making your life easier by letting the engine do all the hard work. Basically, an auto material makes sure to paint certain textures if a condition is met, such as a slope being too big, so it can paint rocks there. That's what we're doing in this tutorial, but also going further to learn how we can implement normal blending so everything looks natural and how multiple automated layers can help us get better results! ♥ Patreon: 🤍 Sources: How you can use procedural foliage to speed up the process of creating environments: 🤍 Music used in this video: Like Saturn - Midnight Sailing All content on Nitrogen is exclusively available for free. We, as a community, support completely free education available to everyone. Any support is appreciated for me to keep making content and improving it. Contribute with translated titles - 🤍 0:00 - Introduction 0:17 - Prerequisites 0:46 - Basic Material 5:59 - Double-layered Material with Normal Blending 9:05 - Final Result 9:20 - Conclusion

Les Materials PBR dans Unreal Engine - Les Materials pour débutants UE4 #1

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30.01.2021

Dans cette 1ere vidéo de la playlist dédiée aux Materials dans Unreal Engine, je vous familiarise avec la notion des matériaux PBR. Assets gratuits (et payants) : 🤍 Créez des jeux multijoueur simplement et gratuitement avec Core : 🤍 Les matériaux (materials) nous permettent d'attribuer à tous les assets de notre projet Unreal Engine non seulement une texture mais aussi l'aspect d'un matériaux spécifique : métal, plastique, goudron... et tout ceci principalement à l'aide de 3 paramètres : Metallic, Specular, Roughness. Pour en savoir plus sur les materials dans UE4, et pour vous y retrouver plus facilement dans mes vidéos, suivez la playlist dédiée : 🤍 🎓 Mes formations 🤍 🎮 Wishlist mon jeu : 🤍 💰 Code créateur THIASSY 🔔Activez les notifs ⬇️ DEPLIEZ ⬇️ 🐦 TWITTER 🤍 🔴 TWlTCH 🤍 🙏 MERCI DE VOTRE SOUTIEN ! - Tipee 🤍 Tutos Unreal Engine FR - Créer un jeu vidéo avec UE4

UE4 Tutorial: Material Functions

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22.10.2019

How to use material functions to speed up your shader creation. In this video we create material functions to help you manipulate texture UVs and also to properly combine normal maps. Topics covered: Material creation, texture manipulation, material functions. LINKS: Texture Pack - 🤍 SUPPORT: PayPal - 🤍 Gumroad - 🤍 Patreon - 🤍 CONTACT: Discord - 🤍 Twitch - 🤍 ArtStation - 🤍 E-Mail - underscore🤍gmx.com

UE4 Material Tricks you didn't know

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15.03.2021

This is a long video because it's several small tutorials in a single one. I've separated it in chapters in case you're interested in something specific. I find there's a lot of features and possibilities with Materials in Unreal many don't know about. In this video I try to expose some in hope that you learn something new or solve that problem you've been thinking about. I had an issue on the Face Camera part that I've already figured out how it really works and how to solve it and I'll record a live about it soon. 0:00:00 - Intro 0:00:36 - Primitive Data 0:06:46 - Maximized Screen 0:08:05 - Manipulating UVs 0:10:00 - Rotate Texture 0:11:44 - Flip Texture 0:12:48 - UV Offset and Tiling 0:16:08 - UV Clamping 0:17:26 - Texture Projection - Screen 0:18:57 - Texture Projection - World 0:21:32 - Texture Projection - Tri-planar 0:24:59 - Mesh Rotation 0:32:26 - Camera-align Mesh 0:45:06 - Shame! [bell rings] Shame! 0:47:21 - Fix Scaled Mesh Normals 0:49:37 - Shadow Pass 0:58:32 - Multi-Shader Materials 1:04:53 - Multiple UV Sets 1:08:38 - Color Masks 1:19:37 - Localized Post Process 1:21:03 - Localized Post Process - How to 1:26:43 - Localized Post Process - Limitations 1:28:39 - Post Process for Widgets 1:33:24 - Render Targets for Effects 1:41:30 - RayTracing Limitations 🤍 🤍 🤍 🤍

UE4 - Tutorial - Gem Material (Request)

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10.01.2018

A quick look into making a nice gem material. Models: 🤍 Twitter: 🤍 Patreon: 🤍 Discord: 🤍 Royalty Free Music by 🤍

DPTV UE4 Materials Tutorial 4 (Simple Water)

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14.12.2018

In this FOURTH Material video in the Unreal Engine we're gonna learn a couple new tricks to create the e illusion of water. :) we'll keep it simple this time :) But QUICK!! PLEASE SUBSCRIBE!!!! and check out "DepriveD" Final Alpha EP on BAND CAMP!! 🤍 Follow us On SOUNDCLOUD!! FREE MUSIC!!! 🤍 Like our FACEBOOK Page for Constant UPDATES!!!! 🤍 #unrealengine4 #water #deprivedproductions

Height Lerp Node | 5-Minute Materials [UE4]

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14.05.2021

Ay ay ay let's go! Today we're looking at the HeightLerp Node. This material function is another banger that will help your textures pop out and look 3-dimensional. It takes in a height texture and enables you to blend between 2 textures/colours using that heightmap, which allows for grass to creep in-between bricks or for snow to fill the gaps in stones. The transition can be driven by a scalar parameter, vertex paint or even by another scalar texture (or all 3!) so the flexibility is endless. Discord: 🤍 YouTube: 🤍 Twitch: 🤍 Patreon: 🤍 Twitter: 🤍 Computer Specs: Ryzen 3900x 12-core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m.2 SSD's Programs of choice: Unreal Engine 4 - (Game Dev) Blender 2.8 - (Animation and Modelling) OBS - (Video/screen capture) Davinci Resolve - (Video editing) Adobe Photoshop - (Graphics and Texturing) Quixel Mixer - (Texturing) ProTools 11 - (Compositions and mixing) OldSchool Runescape - (Chillax time) Filmed using: Sony A7s2 body Sony 24-70mm f/2.8 GM lens Yonguo YN360 LED's for colour Yongnuo YN760 chip LED w/ Godox softbox for key My lovely cats names are Boycat, Girlcat and Ladycat :)

DDO Painter for UE4: Master Materials

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02.01.2016

In this advanced tutorial for using DDO Painter with Unreal Engine 4, we learn how Epic Games textured Outpost 23 for the upcoming Unreal Tournament using the Quixel Suite. Learn everything from exporting masks from DDO, to setting up material functions and master materials in UE4. This tutorial also covers material instancing, which is explained more in-depth by Epic Games here: 🤍 Grab DDO Painter here: 🤍 Join the UT community here: 🤍

UE4 ArchViz Glass Material

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27.10.2017

Like this video? Check out UE4 online class here ►🤍 Thanks again for following VRayGuide! Get Updates ►Subscribe: 🤍 to follow VRay tutorials ►Follow us on Facebook: 🤍 ►On Instagram: 🤍

Ue4: advanced materials (Ep. 28 Subsurface Scattering (semi-transparent surface lighting))

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13.06.2016

Patreon: 🤍 Just a quick tutorial showing you guys a little call blend mode called subsurface. It allows light to sort of pass through a material. Twitter: 🤍

Intro to Materials: Adding Textures to a Material | 03 | v4.0 Tutorial Series | Unreal Engine

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19.03.2014

We now continue our Material creation process by adding some textures into our Material. A link to the wiki for further notes is available here - 🤍 (00:05) - Intro and Normal Maps (01:45) - Creating a Wood Material (03:50) - Inside the Texture and Materials Editors (06:54) - Roughness and Lerps (11:21) - Texture Tiling (13:35) - Linear Interpolation Explained

Ue4: advanced materials (Ep. 18 Making Metals)

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27.06.2015

Patreon: 🤍 Want to clarify that my tutorials are short because if you go through them all you should be able to make more advanced materials using each step i've shown

World Aligned Texture | 5-Minute Materials [UE4]

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11.04.2021

In this episode of 5-Minute Materials we look at the World Aligned Texture node! This Material Function allows you to create seamlessly tiling textures across multiple objects by using tri-planar projection to avoid needing proper UV's on your objects! It can save hours of extra work if you know what you're doing, as well allow completely different object so "share the same texture". This node is a must-know for environment art and level design! Discord: 🤍 YouTube: 🤍 Twitch: 🤍 Patreon: 🤍 Twitter: 🤍 Computer Specs: Ryzen 3900x 12-core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m.2 SSD's Programs of choice: Unreal Engine 4 - (Game Dev) Blender 2.8 - (Animation and Modelling) OBS - (Video/screen capture) Davinci Resolve - (Video editing) Adobe Photoshop - (Graphics and Texturing) Quixel Mixer - (Texturing) ProTools 11 - (Compositions and mixing) OldSchool Runescape - (Chillax time) Filmed using: Sony A7s2 body Sony 24-70mm f/2.8 GM lens Yonguo YN360 LED's for colour Yongnuo YN760 chip LED w/ Godox softbox for key My lovely cats names are Boycat, Girlcat and Ladycat :)

UE4 Tutorial - Change Materials in Blueprints

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08.02.2021

In this video we will be going over how to change the material on all meshes in a map when you enter a trigger volume and also how to select with meshes change as well. - Great Books and Resources - Online Courses: 🤍 Visual Scripting for Unreal Engine : 🤍 Game Engine Architecture : 🤍 Foundations of Game Engine Development : 🤍 Real-Time Rendering : 🤍 Thinker toys : 🤍

Foliage Translucency - UE4 Materials 101 - Episode 30

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00:11:18
11.06.2020

In this video, we begin a new series on improving the rendering quality of foliage and vegetation in Epic Games' Unreal Engine 4. The focus this week is on foliage translucency. We start with the leaf wiggle shader that we created in Episode 12. For translucency, we use a Shading Model on the root called Two Sided Foliage - and create a special mask of just the leaves to define where to apply the translucency. Download the textures used in this video: (To download these assets, please right-click on the link and choose "save link as...", then select a location for the file. If Chrome tells you it can's download the file securely, click the up arrow icon and select "Keep") 🤍 🤍 Episode 12 - Rustling Leaves Shader: 🤍 Learn more!! Other videos like this one: 🤍 🤍 Web Resources 🤍 🤍 Learn to write shaders in HLSL: 🤍 🤍 🤍 Theme Music Peace in the Circuitry - Glitch Hop 🤍 Background Music Crying Voice- Burning 🤍

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